CEEGS 2015

Distributed Game Studies

Conference
came to an end

Programme

Passive participation in the conference is free of charge. Everyone interested in the topic is welcome to listen to the presentations!

Participants without presentations who want to get a certificate of attendance are kindly asked to report this need to the organisers before the conference.

You can download full, printable (pdf) version here (click).

 

Room 1, ul. św. Anny 6 (see at google maps)

Room 18, ul. Gołębia 20 (see at google maps)

Room 42, ul. Gołębia 16 (see at google maps)

 

October 21 2015, Wednesday

HourWorkshop: Meta-Games and Meta-Gaming (room 18)
8:00Registration Starts - Gołębia 20, Hall;
9:00Hans-Joachim Backe: Welcome and Introduction;
9:30-11:00Session 1: Theory and Typology:
* Riccardo Fassone: Every game is a meta-game. Playing with, around, and about authority;
* Hugo Montembeault: Between system, diegesis and discourse: A player-centric approach to videogame’s self-referentiality;
* Mateusz Kominiarczuk: Games-in-games: Mini- and Meta-games;
11:00-11:30Coffee Break
11:30-13:00Session 2: Co-Creative Practices as Meta-Gaming:
* Michael Fuchs: “(Re-)Assuming Control”: Mass Effect’s Meta-Ending, Agency, and Fan Disenchantment;
* Sebastian Möring: Funny Games – Humorous Modifications of Video Games;
13:00-14:30Lunch Break
14:30-16:00Session 3: The Meta-Strategy Metagame:
* Veli-Matti Karhulahti: Queen OP, Pls Nerf! Patch-Metagame Cycle in Esports Artifacts;
* Michael Debus: Metagames: Play's worst enemy?;
* Mateusz Felczak: Power-gaming and the (meta) power discourses in modern cRPGs;
16:00-16:30Coffee Break
16:30-18:00Session 4: Metaization through Self-Reflexive Practices:
* Jaroslav Švelch: Simulated interfaces and virtual machines in hacking games;
* Federico Alvarez Igarzábal: Be Kind, Respawn. Meta-gaming in Time;
* Philipp Bojahr & Hanns Christian Schmidt: KILL KILL KILL. Die. Repeat – The Sequel. Strategies and counteracting effects of metaization in Hotline Miami & Hotline Miami 2: Wrong Number;
HourWorkshop: Transgressive Game Content (room 42)
8:00Registration Starts - Gołębia 20, Hall;
9:45-10:00Torill Elvira Mortensen: Welcome and Introduction
10:00-11:00Session 1: The Framing and Discourses of Players:
* Holger Pötzsch: Framing Players: Forms of Transgressiveness in War-Themed Games;
* Bartłomiej Schweiger: Much ado about nothing. Analysis of the Polish internet discourse about Hatred;
11:00-11:30Coffee Break
11:30-13:00Session 2: Case Studies of Polish Games:
* Tomasz Z. Majkowski: Temerian Rye: on uses and abuses of alcohol in The Witcher 3;
* Kristian A. Bjørkelo: This War of Mine Journal;
* Joanna Płaszewska: The Painful Experience: a Case Study of Three Polish Larps;
13:00-14:30Lunch Break
14:30-15:30Session 3: Memory and Transgressive Games:
* Piotr Sterczewski: This Uprising of Mine: Politics of Memory and Civilian Experience of War in Polish Games;
* Vit Šisler: Contested Memories of War in Czechoslovakia 38-89: Assassination;
15:30-16:00Coffee Break
16:00-17:00Kristine Jørgensen: Summary and debate

October 22 2015, Thursday

HourPlenary session (room 1)
8:00Registration Starts - Gołębia 20, Hall
9:30Official Opening
10:30-11:00Coffee Break
 Panel A (42)Panel B (18)
11:00Paweł Grabarczyk and Espen Aarseth. Sustainable game ontologies: How to build an ontology that does not fall apart two days later;
11:30Olli Tapio Leino and Sebastian Möring. A sketch for an existential ludology;Dominika Staszenko. First reception of video games medium - a case study of early Polish computer magazines;
12:00Maria B. Garda. Merger Models of Video Game Genres;Stanisław Krawczyk. The "Baldur’s Gate" series in Polish gaming periodicals, 1998–2001;
12:30Ellinoora Havaste and Veli­-Matti Karhulahti. Is There a Game in This Class? Overgames in League of Legends;Anna Nacher. Antykoncepcja – the first Polish feminist game and the archaeology of gender discourse of gaming;
13:00-14:30Lunch Break
14:30Espen Aarseth. The Problem with ‘Procedural Rhetoric’;Jakub Ryfa. Designing a Role Playing Serious Game - How To Create an Immersive Business Simulation?;
15:00Hans-Joachim Backe and Ea Christina Willumsen. Pharmacopeia ludi. Health packs between procedural and semiotic meaning;Cyril Brom, Viktor Dobrovolný and Edita Bromová. Mental Models Acquisition in Educational LARPs: a Pilot Study;
15:30Gerald Farca. The Emancipated Player;Paweł Łupkowski and Oliwia Ignaszak. Can gamers give us insights into complex problem solving process? A case study of reasoning with questions;
16:00-16:30Coffee Break
16:30Holger Pötzsch. Modeling the Impact of Selective Realism: Filters, Frames, War, and the Politics of Memory;Stefan D. Stavrev. Natural user interface for education in virtual environments;
17:00Paweł Grabarczyk. Can a goblin be realistic? A combinatorial framework of realism in video games;Rafael Albuquerque. Convergent game studies: bringing the effects of gaming into a game education project;
17:30Vit Sisler. Revolution Reloaded: Spaces of Resistance and Encounter in Iranian Video Games;Mikhail Fiadotau. Game engine conventions and games that challenge them: subverting conventions as metacommentary;
18:00-18:30Coffee Break
HourKeynote (room 1)
18:30Kristine Jørgensen: In Defense of Transgressive Games

October 23 2015, Friday

HourKeynote (room1)
9:30Paweł Frelik: Walkers, Notgames, and the Aesthetics of Incompletion: Towards Finer Definitions and Ever Subtler Game Criticism;
10:30-11:00Coffee Break
 Panel A (42)Panel B (18)
11:00Veli-Matti Karhulahti. Story Effects: A Narrative Study on League of Legends;Piotr Kubiński. Intertextual references in ‘The Witcher 3: Wild Hunt’;
11:30Joanna Kucharska and Magdalena Bednorz. Negotiating the (meta)narrative: discursive comprehension of systemic aspects of video games in fanworks;Maciej Nawrocki. Paths of representation. Critical reflection on racial depiction in Witcher 3;
12:00Jan Švelch and Tereza Krobová. Who Is the Note-Worthy Fan? – Player Individuality and Community in Official Communication of Mainstream Video Games;Mateusz Kominiarczuk. “Gry fabularne” – a Polish take on tabletop roleplaying games;
12:30Tereza Krobová. Lara vs. Lara: Differences in Tomb Raider Fan Art and the Power of the Video Game Narrative;Paweł Schreiber. Selling the East - images of Eastern Europe in Eastern European video games;
13:00-14:30Lunch Break
14:30Sebastian Möring. “3, 2, 1 … Smile!” - An existential-ludological account on in-game photography;Jan Stasienko et al. Motion capture system as a critical tool. Some results of a project 'People with disabilities as actors in motion capture sessions';
15:00Michael Debus. Video game navigation: The development of a distinct classification model for navigational acts;Ea Christina Willumsen: The Death of the Programmer: A Context-centric Approach to White-Box Analysis in Game Studies;
15:30Riccardo Fassone. Endgame: Closure, endings, extremities in video games;Pawel Strojny and Agnieszka Strojny. The Immersion Questionnaire – Polish adaptation and empirical verification of the scale;
16:00-16:30Coffee Break
HourPlenary session (room 1)
16:30Central and Eastern European Game Studies Round Table: Building and maintaining game studies in the region
Participants: Mirosław Filiciak, Frans Mäyrä, Ave Randviir-Vellamo, Jaroslav Švelch. Moderator: Maria B. Garda.
HourKeynote (room 1)
18:30Frans Mäyrä: The Identity of Game Studies: The Widening Range of Research in Games and Play;

October 24 2015, Saturday

HourKeynote (room1)
9:30Piotr Iwanicki: OBEY. Designing around control in SUPERHOT
10:30-11:00Coffee Break
 Panel A (42)Panel B (18)
11:00Ellinoora Havaste. Videogames’ problem with playing the disabled character;David Chircop. A Typology of Contemporary Board Games;
11:30Ave Randviir-Vellamo. Challenges of Game Studies in Estonia;Aleksandra Mochocka. Narrative strategies in Mice and Mystics board game;
12:00Michal Mochocki. Curriculum Design for Game Design: A Case Study of a Humanities-based Degree in Games;Marcin Petrowicz. The Emerging Madness. How lovecraftian boardgames convey meaning through game dynamics;
12:30Kristian Bjørkelo. Sympathy for the Gamer;Gordon Calleja. Posthuman: From Narrative Theory to Boardgame Design;
13:00-14:30Lunch Break
14:30Ulf Sandqvist. The changing game industry and economic cycle theory;Olli Tapio Leino. Understanding The Games Other People Play: On gameplay, performance, and meaning;
15:00Jan Svelch. Distributing Patches and Errata: A Comparative Approach to the Study of Technical Updates for Digital and Analog Games;Hanna Wirman and Ida Jørgensen. Instinct(ive) play behaviour in human and non-human players;
15:30Hugo Montembeault. (Re)playing with glitches: Meta-gameplay as a prefigurative design potential in the first-person shooter gaming culture;Marta Tyminska. Avatars Going Mainstream - The Career of Avatar-Based Non-Game Narrative;
16:00-16:30Coffee Break
HourPlenary session (room 1)
16:30Closing Remarks and Discussion;