CEEGS 2015

Distributed Game Studies

came to an end

Workshop: Transgressive Game Content: A Central and Eastern European Perspective

Workshop: Transgressive Game Content: A Central and Eastern European Perspective

Central and Eastern European Game Studies Conference in Kraków

October 21, 2015

Please notice that the final deadline for submitting an abstract to the CEEGS 2015 workshop “Transgressive Game Content: A Central and Eastern European Perspective” has been *EXTENDED to Monday Aug 24*.

Digital games are often criticized for containing problematic game content like graphical depictions of violence or stereotypical representations of gender and race. While critics may accuse such content as speculative or questionable because they break social norms, defenders may argue that the content appears in a playful or fictional content that re-negotiates its meaning. As games mature as a medium, there is also a growing expectation that games should be able to tackle difficult content in a meaningful way, for instance by provoking the player into reflecting upon what they have just encountered, what it means and how they feel about it in the context of play.

Games created in Central and Eastern Europe such as The Witcher, Dead Island, This War of Mine, and Hatred are some of those that have been given particular attention for being provocative, mature, or otherwise containing problematic content. Continuing debates that were sparked at the Games and Transgressive Aesthetic Workshop at DiGRA 2015, this workshop gives particular attention towards the Central and Eastern European perspective. This workshop asks what characterizes transgressive games from Central and Eastern Europe? Do the particular political, social, and cultural circumstances of this area create particularly good conditions for transgressive game content? Can a particular Central and Eastern Europe perspective be applied to the interpretation and analysis of transgressive game content? How do games from this region challenge the norms of what is acceptable content in games? What kinds of audiences are these games attracting, and how are they interpreted by the public?

Submission instructions:

The workshop invites the submission of abstracts that take a Central or Eastern European perspective on transgressive game content. Also comparative perspectives are welcome. Since the workshop is intended to create reflection and debate, we encourage the submission of work in progress.

Prospect participants should submit an abstract of maximum 500 words to kristine.jorgensen@uib.no no later than August 16. Notifications of acceptance will be given by September 1.


Kristine Jørgensen, University of Bergen

Tomasz Z. Majkowski, Jagiellonian University

Torill E. Mortensen, IT University of Copenhagen